Final photorealistic perspective: Difference between revisions

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<span class="btnretour">[[#top|Retour haut de page]]</span>&nbsp; <span class="btnhome">[[Le panorama 360|Etape suivante]]</span>
<span class="btnretour">[[#top|Retour haut de page]]</span>&nbsp; <span class="btnhome">[[Le panorama 360|Etape suivante]]</span>

Revision as of 14:38, 3 July 2023

link= Important
Visualisation problems? If you wish to hide a bothersome wall or, do the opposite and disable this option, go to the Setting up graphic options


The Final photorealistic perspective is a "high quality" view. The materials stand out and their specificities become clear (the reliefs, the shine, the reflection, ...)


Pick View | Final photorealistic perspective

The image is produced after successive calculations of iterations that converge towards the optimal quality. By default, the calculation stops after its sixteenth iteration. Then, a dialog box will appear, allowing you to play with the sliders and alter the intensity, the contrast, the colour, the temperature and the luminous halo.

If you no longer want this dialog box to appear, simply go to View | Tone mapping and tick the Do not show this dialog box after each image.


To come back on the calculation of an iteration, all you need to do is press on the F2 key. The software will then perform calculations for an infinite number of iterations. You will need to end these calculations by pressing on the ESCAPE key.

It is worth noting that you can change the default number of iterations via the Scene drop down menu, then Photorealism. In the Final photorealism tab, the number of iterations will be displayed, which you can change. If you want this change to apply every time, remember to press the By default button.

link= If you wish to change the number of iterations, go to Scene | Photorealism and then to the Final photorealism tab and change the number of iterations from 16 to whatever you prefer.


The temperature

This allows you to set the scene's colour ambiance. The further the slider is to the left, the more cold, blue-dominated tones the scene will have. The further the slider is to the right, the more warm, yellow-dominated tones the scene will have.



The luminous halo

Il permet de jouer sur le rendu des éclairages.


Visualisation.png
Visualising

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